Aarseth’s “Cybertext: Perspectives on Ergodic Literature” March 30th, 2009 by axel

Aarseth, E. J. (1997). Cybertext. Baltimore: The Johns Hopkins University Press.

Espen Aarseth’s Cybertext is probably one of the most interesting texts in media theory in the recent years. What makes this text so exciting is that it opposes itself to a lot of the 20th century literary theory: structuralism, poststructuralism and semiotics. Aarseth’s very specific and original viewpoint is most likely related to his background in video game studies and electronic literature, both domains, which  put a lot of emphasis on the technical medium. To him, the shortcoming of structuralism is that it treats any text as a sequence of signs, irrespective of the reader’s position or the material that is read from. Poststructuralism on the other side overemphasises the position of the reader, the process of reading and interpretation, thus turning the reader into an author. While questions of meaning are at the center of both theories, the actual mechanics of reading are neglected, as a text according to those schools of thought is linear per se and the path of reading is predefined. Particularly poststructuralism actually critisizes the linearity which it thinks is at the core of the medium book.

Aarseth points the attention to the element that has been mainly ignored by these schools of thought, the materiality of the text itself. His focus is not on “what was being read” but “what was being read from”. He points out that it is not only the act of reading and writing that produces a text but also the performance of the material itself. All texts perform and in digital media the text can even perform partially or wholly without either the reader or the author. Accordingly Aarseth describes text as a “mechanical device for the production and consumption of verbal signs”. In that sense the book is not linear at all. Aarseth highlights the fact that reading paths through a book are actually less linear and predfined as they are in a hypertext. A hypertext has much stricter rules regarding the accessibility of certain parts of text at a given moment.

So what is a Cybertext then? There has been some controversy about its exact meaning and particularly about the term ergodic literature. (see the respective discussion on Grand Text Auto) The way I understand the term Cybertext it is meant as a specific perspective on text. The label does not apply to digital media only as, by the sounds of it, one might think. Nor does it try to deepen the trenches along the lines of old and new, digital and analog, linear and non-linear, interactive and non-interactive or whatever terminology might be used to describe the changed modalities of text. It is an effort to give consideration to a wider dimension of textuality and to open up the discussion by adding a new perspective regarding the performance of the text. This performance includes the possibility of a physical rearrangement of the text elements, the scriptons. This construction of a very specific sequence of signs goes much further than the idea of just different readings, which structural and poststructual literary theory concentrate on. But Aarseth also points out that there are “trivial” and “non-trivial efforts” in the construction of such a sequence. The turning of the pages of a book for example would be seen as a trivial effort. This doesn’t rule paper or other analogue media out as carriers of Cybertext. Aarseth explicitly refers to printed works such as the I-Ching or Queneau’s Cent Mille Milliards de Poémes as falling into this category.

One could argue that it is the interaction with the text that Aarseth is interested in. But interaction does not discriminate between trivial and non-trivial action, which is why Aarseth doesn’t give it much further consideration. He defines his own list of qualities defining the workings of the text as a material:

  • Dynamics: describing the possible changes in the amount and content of text elements
  • Determinabilty: describing the flexibility in the relationship of the text elements to each other
  • Transiency: describing the ability of a text to change without the user’s intervention
  • Perspective: does the text force the user take on a specific perspective (play a specific role) such as a character in a role playing game?
  • Access: how much of the text is accessible at any given time?
  • Linking: if specific text-elements are linked to each other how are these links defined?
  • User-functions: What are the activities that the user has to undertake to support the performance?

Those categories show that the user to some extent participates in the arrangement of the text, and thus reading is more than just the extraction of meaning out of a predefined semiotic sequence. However, according to Aarseth, there is no way the user can claim authorship which is one of the main propositions of poststructuralist theory. Ergodic literature, at least in my understanding of the term, describes a form of literature where the user moves through a text by acting on it and through a form of non-trivial effort, always restricted to the amount of freedom and the set of rules predefined by the author (p. 89). So, contrary to poststructuralism, Aarseth claims, that these predefined parameters of reading are an essential part of authorship rather than a way of handing authorship to the reader.

A few quotes from Cybertext:

Cybertext, as now should be clear, is the wide range (or perspective) of possible textualities seen as a typology of machines, as various kinds of literary communication systems where the functional differences among the mechanical parts play a defining role in determining the aesthetic process. Each type of text can be positioned in this multidimensional field according to its functional capabilities…As a theoretical perspective, cybertext shifts the focus from the traditional threesome of author/sender, text/message, and reader/receiver to the cybernetic intercourse between the various part(icipant)s in the textual machine. (p. 22)

For semiotics, as for linguistics, texts are chains of signs and, therefore, linear by definition (Hjelmslev 19661, 30). As Tomás Maldonado (1993, 58-66) argues in his excellent essay on virtual reality, semiotics (with particular reference to the work of A. J. Greimas) has not managed to meet the challenge from “a whole typology of iconic construction, very different form those studied by semiotics until now.” The new constructions consist of “interactive dynamic” elements, a fact that renders traditional semiotic models and terminology, which were developed for objects that ar mostly static, useless in their present, unmodified form. (p. 26)

The fundamental question, however is whether a system capable of producing emergent behavior based on an initial state and a set of generative rules should be considered a semiotic system at all. Since it can exist without any semiotic output, as a closed process running inside a computer, the semiotic aspect is clearly arbitratry and secondary to the process itself. To the researcher, the semiotic aspect is indispensable as a front end, a practical means to observe and gain knowledge of the evolutionary process going on inside, but this does not imply that the process is basically a semiotic one or that the studied object should be classified as a sign, only that the activity of observation by necessity has to involve a semiotic system of some sort. (p. 31)

Reiseführer print: Edition Elch - Stockholm March 27th, 2009 by annina

Die Elch Edition gibt es bislang nur zu Skandinavien - sie gilt als unkonventionell. Wohl auf ein jüngeres Publikum ausgerichtet.

 

bookglutton: virtual reading groups March 27th, 2009 by axel

 

Bookglutton is an online platform where individuals or whole groups can upload texts which can be read and annotated collaboratively. Thus it enables virtual reading groups.

How this works:

The main interface of bookglutton is split into three columns. The middle column contains the text. In the right column annotations and comments can be posted, linked to specific text paragraphs. These post can be responded to and can turn into whole discussion threads. The left column is more like a chatroom. 

All these posts can be either made public or kept in one’s reading group.
The books/texts can be either uploaded from one’s desktop (provided one got them in a digital format) or they can be imported from any URL such as for example the Gutenberg archive

 

The main interface of bookglutton. In the middle the respective text. In the right column one can leave comments and replies on those comments. The left column offers a more general dicussion or chat area.

The main interface of bookglutton. In the middle the respective text. In the right column one can leave comments and replies on those comments. The left column offers a more general dicussion or chat area.

 

 

Relevance

This is a good example of how a text and several metatexts are layered on top of eachother. Design-wise it is interesting to look at how these texts are linked and combined in the layout. One example: The little “*1” on the right side of the middle column indicates, that this text has an added comment. Clicking on the relating paragraph reveals the comments.

Another aspect we should consider is the idea of collaborative commenting. Currently Texplora is proposed as a flexible text but with single authorship. But maybe an element of collaborative authorship should be considered.

Sophie - rich media application March 27th, 2009 by axel

 

Ich werde meine Berichte über Anwendungen und Projekte aus dem Bereich digitales Schreiben in der Form von Rezensionen abliefern. Ich möchte diese Tools analysieren und bewerten, damit wir verstehen lernen, worum es beim digitalen Text eigentlich geht; was wir brauchen, und was nicht. Dazu ist eine Diskussion notwendig, die ich hiermit initieren möchte. Ich schreibe diese Texte auf Englisch, da ich zum einen hoffe, dass wir auch zum Teil auf Englisch publizieren, zum anderen wir die Diskussion durch das Blog eventuell auch über die Grenzen des deutschsprachigen Raums hinaus führen können. 

———————–

Sophie:

“Sophie is software for writing and reading rich media documents in a networked environment.”

How it works:

Sophie is a project that was for some time spearheaded by the Future of the book, a research group in New York and London.As the name indicates, this research looks at the future of the book in the digital age. Accordingly the software Sophie is a kind of multimedia book (rich media application) in which one can integrate all sorts of text-, image and soundbased information. But other than for example in Flash, which is a comparable mutlimedia environemnt, the layout process is very simple. Unlike Flash it is not organised around timelines but on the basis of pages.  It is a bit like Adobe inDesign with added multimedia functionality and some collaborative functions.

 

the editor interface of Sophie

the editor interface of Sophie

 

Relevance

This project leaves me absolutely baffled.  There have been many similar attempts before, none of them with big success. The earliest one I remember was more than 10 years ago when Quark tried to develop a kind of mulitmedia version of its layout software Quark Xpress. One could rightly argue that sometimes the time is just not ripe for specific developments. However in the case of Sophie there are some fundamental problems which will most likely  make this vanish in the dustbin of software developments very quickly: First of all there is the Sophie editor itself which is around 43 MB to download. That might be okay as it is open source and free, but it seems to be an odd concept to have to download such a huge file in a time when particularly publishing solutions are more and more outsourced to the Web. Even worse though is the fact that one has to download the Sophie reader in order to read any books, which also is about 40 MB. Who on earth in the time of YouTube and Flash will download an extra 40 MB reader? Why not as a first step combine editor and reader in one file as they have almost the same size anyway. But not enough, one also has to download those multimedia ebooks that are developed with Sophie in order to read them. So far, if I got that right, Sophie files can only be accessed offline. 

In this context the idea of collaboration turns into a farce. It basically means, that one has to download a book, annotate it and then upload it again (at least this is what I understand). Who will undergo these sorts of efforts in a time where people are constantly collaborating online without any  effort?

As mentioned before, Sophie was developed with the future of the book in mind. And there lies the problem. Sophie tries  to remediate the book in the confines of the age of print, in which books were individual, isolated objects. But the book or lets say the text in the context of digital media cannot be thought without networking and collaboration. Digital texts have increasingly developed their own standards. Despite the fact that Microsoft Word — an offline solution — is still the most used text editor, digital text publication increasingly moves towards the following standards:

  • online reading
  • online annotation and commentry
  • use of existing software standards (preferably those relating to standard browsers)
  • database driven
  • clear separation of content and layout 
  • aggregation: texts should be accessible in the form of feeds 

Sophie defies almost all of those standards and therefore it seems totally anachronistic. I do understand that the idea is to develop a new form of multimedia-text and that the encapsulation into the Sophie format it supposed to somehow save the integrity of the document as a kind of artwork. But that is the point: the idea of authorship and singular, disconnected pieces of art are not at the centre of digital media as it were with the age of print.  The question is, who will download these Sophie files — after downloading the 40 MB reader? It seems a bit like the concept of the CD-Rom that was so successful for a few years in the mid of the 199os when people were swamped with stand-alone mulitmedia files. Every important music CD-release for example had to contain some kind of interactive multimedia file (some of the most elaborative examples being the CDs by Peter Gabriel - Eve and Explora). This genre has almost totally disappeared. People who want to emerge in complex multimedia environments go for a computer game and those who want multimedia information or distraction visit the respective Internet platforms. The Internet is a much more sophisticated environment for texts than such a stand-alone application and  I cannot see Sophie to be of any big relevance. Nevertheless, with regards to this research project, it might be worth to look at how editing and annotation processes are designed. 

By the way, The book as it is I think,  will most likely not dissapear. It will stay with us for many years as it fulfils very specific needs and expectations. However, the requirements for texts in the digital domain are different than than in print and cannot be sufficed by simply remediating the analogue book the way that Sophie does it. 

 

Schreibtools March 27th, 2009 by urs

Hier ein paar “neuartige”, zum Teil interaktive Schreibtools:

(ich konnte leider nicht alle ausprobieren)

StorySpace

die gute “alte” Hypertext”-Schule. Mit diesem Tool können Textnetzwerke mit einfachen und konditionalen Links erstellt werden. Konditional meint: der Leser muss erst einige andere Texte gelesen haben, bevor der Link angezeigt wird.

http://www.eastgate.com/storyspace/index.html

Rencontre

Ein Schreibtool und ein Lesetool (beides noch in Entwicklung), das es erlaubt, Hypertexte in Baumstrukturen zu schreiben und Bedingungen auf die Links zu setzen. Dieses System arbeitet mit Fragmenten (Texte) und Hypersektionen (Gruppen oder Äste von Verzweigungen/Texten).

(noch keine Homepage - ich habe das System auf meinem Computer)

Ein Bot:

http://hector.sagas.ch/

Das ist mein persönlicher Chat-Bot. Ein Bot ist ein Programm aus dem Bereich der künstlichen Intelligenz, das fähig ist, einen einfach Dialog mit einem Menschen zu führen. Das ursprüngliche Programm kommt von AliceBot. Mein Hector zeichnet seit März 2006 alle Dialoge auf:

http://hector.sagas.ch/home/dialogues.php

Das heisst, ich (als Autor)  schreibe gar nichts, nur die Besucher und das System schreiben. (hier bin ich nur noch der Autor eines Teils des Programm-Codes)

Façade

Façade nennt sich eines der ersten Systeme aus dem Bereich des interaktiven Geschichtenerzählens (Interactive Storytelling). Es arbeitet ebenfalls mit künstlicher Intelligenz, und die Leser kreieren die Geschichte mit.
http://www.interactivestory.net

StoryTrone

Ebenfalls ein Programm aus dem Bereich des interaktiven Geschichtenerzählens. Der Leser übernimmt einen aktiven Part und das System regiert.
http://www.storytron.com

IDTension

Ein Tool für Interaktives Geschichten erzählen. Hier reagiert das System auf die getroffenen Entscheidungen des Leser. (auch noch in Entwicklung)

http://www.idtension.com/

Write or die

Ein Tool für AutorInnen mit einem “Writersblock”: Mit diesem Editor ist man gezwungen, in einer bestimmten Zeit eine bestimmte Anzahl an Zeichen zu schreiben, ansonsten löscht das Programm alles was geschrieben wurde. (ist natürlich konfigurierbar ….)

http://lab.drwicked.com/writeordie.html

Literatur zum Bereich Interaction Design March 11th, 2009 by admin

sketching
Designing User Experiences
Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story telling, orange squeezers, the Wizard of Oz, iPods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim’s journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff. 
–Peter Gabriel

blends
Designing with Blends
The evolution of the concept of mind in cognitive science over the past 25 years creates new ways to think about the interaction of people and computers. New ideas about embodiment, metaphor as a fundamental cognitive process, and conceptual integration—a blending of older concepts that gives rise to new, emergent properties—have become increasingly important in software engineering (SE) and human-computer interaction (HCI). If once computing was based on algorithms, mathematical theories, and formal notations, now the use of stories, metaphors, and blends can contribute to well-informed, sensitive software design. In Designing with Blends, Manuel Imaz and David Benyon show how these new metaphors and concepts of mind allow us to discover new aspects of HCI-SE.

After 60 years, digital technology has come of age, but software design has not kept pace with technological sophistication; people struggle to understand and use their computers, cameras, phones, and other devices. Imaz and Benyon argue that the dominance of digital media in our lives demands changes in HCI-SE based on advances in cognitive science. The idea of embodied cognition, they contend, can change the way we approach design by emphasizing the figurative nature of interaction. Imaz and Benyon offer both theoretical grounding and practical examples that illustrate the advantages of applying cognitive concepts to software design. A new view of cognition, they argue, will develop a cognitive literacy in software and interaction design that helps designers understand the opportunities of digital technology and provides people with a more satisfying interactive experience.

aboutface1
About Face
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.

infovis
Information Visualization: Design for Interaction
Fully revised textbook on the rapidly growing field of Information Visualization. Its emphasis is on real-world examples and applications of computer-generated and interactive visualization. Information visualization deals with representing concepts and data in a meaningful way. Depending on the medium used, information can be visualized in either static (e.g. a graph on a printed page) or dynamic forms. This book is appropriate for courses in information visualization, human-computer interaction, interaction design, and computer graphics. 

Artikel-Kategorien wurden definiert March 11th, 2009 by admin

Liebe Texplorians, Lukas und Simon haben die folgenden Kategorien provisorisch definiert:

- Beispiele Reiseliteratur
- Innovative Schreibprozesse
- Nutzungsszenarien
- Orte oder Regionen
- Theorie
        - Philosophie
        - Sprache
        - Gestaltung
        - Interaktion
- Tools
- Protokoll 

Wie hoffen, diese grob definierten Kategorien dienen euch als Ausgangslage. Fühlt euch frei, die Kategorien / Subkategorien euren Bedürfnissen anzupassen. Wie werden die Kategorien und mögliche Tags bei unserem nächsten Treffen besprechen.
Lukas und Simon

PS: Diesen Post haben wir allen Kategorien zugeordnet, damit sie unter “Categories” sichtbar sind.

Tools: Amazon Kindle 2 eBook February 9th, 2009 by admin

kindle

Bild: http://www.amazon.com/gp/mpd/permalink/mK4DJDHZ6QLDG
// neue Version von Amazon’s E-book
 // Quelle: amazon.com, März 2009

http://www.amazon.com/gp/mpd/permalink/m3BJUPG4M53FH6
// Interview mit Jeff Bezos, Gründer von Amazon
 // Quelle: amazon.com, März 2009

Notizen zum Kick-off vom 28. Januar 2009 December 10th, 2008 by admin

Protokoll

Die Diskussion über mögliche Formen, wie individuelle Projektinformationen allen zugänglich gemacht werden ist lanciert. Zur Wahl stehen folgende Medien und Online-Plattformen:

Statische Web Site: http://texplora.net

WordPress Blog: http://texplora.net/blog

Handscheschriebenes und Gezeichnetes: Analoges Texplora Notebook

Gedruckte Dokumente: in Ordner an der HKB

InDesign Dokument: Online zugänglich

BaseCamp: http://changingliteracies.updatelog.com

FTP Site: ftp://texplora@texplora.net/public_html

Lukas hat die Idee eines einfach strukturierten Layouts für Dokumentationseinträge vorgestellt.

Eine gemeinsame Terminologie wird angestrebt, um die künftige Diskussion zu vereinfachen. Im Konsens sollten wir unsere zentralen Begriffe genau definieren. Annina kann hier sicher helfen, die grössten Missverständnisse zu verhindern.

Das nächste Treffen findet am Mittwoch, 25. Februar von 14.00 bis 16.00 Uhr an der HKB statt.

Erste Rechercheergebnisse werden beim kommenden Treffen vorgestellt, diskutiert und geordnet. (Drei Prinzipien, Beispiele oder Ideen)

Zehnminütige Inputs über ein relevantes Thema mit anschliessender Diskussion würden die Treffen unter ein spezifisches Thema stellen.

Kommentierte Literaturhinweise und Links werden gesammelt und publiziert. Unsere bestehende Liste soll aktualisiert werden.

Für administrative Fragen steht Catherine Germanier zur Verfügung (Finanzielles, Zeiterfassung, etc.)

Es ist klar, dass nicht alle Projektmitatarbeitende bei jedem Treffen dabei sein werden. Die Teilnahme ist abhängig von den individuellen Arbeitspaketen, Pensen sowie den persönlichen Interessen.

Vielen Dank für die Mitarbeit