Archive for the ‘Innovative Schreibprozesse’ Category

Aktuelle Location-based Kunstprojekte in der Schweiz

July 3rd, 2009 by axel

Anbei ein paar aktuelle location-based Medienprojekte die momentan in der Schweiz laufen oder in Vorbereitung sind. Eine Exkursion würde sich vielleicht lohnen:

Davos Soundscape
“The experience and composition of .ds – davos soundscape emerges from the movement, peregrination and strolling of the listeners throughout the landscape of Davos and surroundings. Ten microcomputers equipped with GPS were available for rent at the Davos Tourist Office.”
Dieses Projekt läuft nicht mehr. Marcus Maeder, einer der Beiden verantwortlichen Künstler plant jedoch im Moment ein neues interaktives Hörspiel in der Landschaft namens Der Pfad zur Linken Hand welches aber so weit ich weiss noch nicht so bald zu sehen/hören sein wird.

Pont Sonore Belju
Das Projekt läuft im September 2009 im Jura. So wie ich es verstehe, ist dies ein location-based audioproject, welches sich mit der historischen und politischen Situation des Jura auseinandersetzt. Die Benutzung von Brücken als “Ausstellungs” oder Hörraum unterstreicht diesen Gedanken.

Coop Handy Safari
Die Handy Safari ist ein relativ einfaches Spiel welches sich vor allem an Familien und Kinder wendet:
“Einmal am Ort Ihrer Wahl, starten Sie das Spiel durch ein SMS (Kosten: 20 Rappen) mit dem Stichwort der jeweiligen Region an die Nummer 5555 (ausgenommen Liechtenstein*). Dann erhalten Sie ein SMS mit der ersten von fünf Fragen, welche den Ort und seine Umgebung betreffen. Die Antwort schicken Sie wie-derum an die 5555 und Sie erhalten sofort die nächste Frage. Jedes SMS kostet 20 Rappen. Am Schluss des Spiels, das auf 36 Stunden ausgedehnt werden kann, erhalten Sie den Gewinncode und die Information, wo Sie den Coop-Einkaufsgutschein abholen können.”

iBookmark: locative texts and place-based authoring

July 3rd, 2009 by admin

Hallo alle,

ich bin gerade an einem Arbeitstreffen des europäischen Forschungsprojektes IRIS (Interactive Storytelling), an dem ich für die Uni Genf mitarbeite. In diesem Projekt arbeitet unter vielen anderen auch Patrick Olivier aus Newcastle mit. Eben gerade hat er mir vom Projekt “iBookmark” erzählt, eine Forschungsprojekt der Uni Newcastle, der Uni Münster und der Art School in Newcastle:

Kurz: sie haben eine Software entwickelt, die es ermöglicht, mit einem eBook Texte zu lesen, die sich über GPS je nach Ort, an dem man sich befindet, verändern.
Im Anhang eine kurze Beschreibung des Projektes.

Ich habe Patrick natürlich von Texplora erzählt, und er hat mir sofort angeboten, dass wir in Kontakt kommen. Vielleicht gibt es eine Möglichkeit, in Texplora die Software von “IBookmark” zu testen oder gar anzupassen …. ist zu diskutieren.

Mit herzlichem Gruss aus Wien
Urs

Abstract «iBookmark»

With the recent developments in ePaper technology, consumer eBook readers have display qualities and form factors that are approaching that of traditional books. These eBook readers are already replacing paper in some commercial domains, but the potential of eBooks to extend forms of writing and storytelling has not been significantly explored. Using the digital and dynamic characteristics afforded by eBook readers, we are developing iBookmark, a GPS-enabled eBook reader. In iBookmark, writers can create stories that change in response to the location of the eBook itself. By setting context variables based on current and past locations of the eBook reader and using these in the rule-based generation of text and illustrations. We are developing new rhetorical device for writers that extend the expressive range of eBook delivered stories.

download «SchoeningCHI09.pdf»

User Journeys, Use Cases und Scenarien

June 29th, 2009 by axel

Hier ein paar Artikel und Beispiele zum Thema User Scenarios und User Journeys. Diese Tools sind hier zum Teil recht schematisiert dargestellt, was im Kontext von Softwareentwicklung durchaus Sinn macht. Sie sollen in unserem Kontext jedoch nicht als Anleitung sondern lediglich als Inspiration dienen, aus der jeder seine eigenen Modelle entwickeln kann:

An Introduction to User Journeys

Use Case - User Scenario
(Am Ende des Artikels sind links zu zwei Beispielen)

Executable content, directed graphs

May 7th, 2009 by admin

Target, Problems, Needs
The linear nature of spoken language obviously is limited by our body. As we have one tongue only, we are forced to serialize thoughts in order to express them with language. Reading may be seen as the process that translates a stream of concepts into the spatial domain. Writing on the other hand converts temporally arranged concepts back to the spatial domain. A mental image therefore could be considered mainly as a spatial phenomena, even though time and space are clearly interdependent. Mental models are formed over time.

graph1
Natural language, direct translation into formal system, non-linear schematic representation / visualization in a interactive visual editor. Note that the verb «minus» has been replaced by the operator «-» which can be evaluated by the machine. Processing is not limited to numeric and logic calculations.

Solution
To articulate and visualize relationships between elements, directed graphs offer increased expressiveness over seemingly linear language. External representations like schematic drawings, storyboards or maps augment our thinking process. Unlike a thought, an external representation on paper or on a computer screen is persistent and can be shared among people. It can also be easily manipulated. Interactive computer graphics coupled with semantic systems further extend static representations on paper as they can be based on arbitrary models that can be represented visually manipulated dynamically.

 ums_subprocesses

Unified Modeling Language: Description of (sub)process logic.
 

dag

Autodesk Maya Hypergraph: The yellow nodes represent verbs that produce data. The verbs (methods) create the sphere and the cube as well as the result of the boolean operation «ResultingShape». A small application made with Maya’s HyperShade can be seen here.

Tools, Applications
In the area of computer animation and software development the need for simple to use, yet expressive interaction models caused many innovative applications. It started with visualizing the syntax of program code in order to make is more readable for the developer and to spot common errors. Increasingly, flow diagrams have been used to visually represent the high-level logic of the system to be built. 

Example, Images, Publisher
Unified Modeling Language like Maya’s Hypergraph (Hypergraph is a visual editor of a 3D animation application named Autodesk Maya) are methods to specify behaviour of systems. The idea is that behaviour can be expressed on a meta level that can ultimately be turned into arbitrary representations such as natural language, images or even machine code that can be executed. Like in language, the idea is to represent nodes and relations between them. A node is an abstract object that can be a method, an attribute or data like text, a number or an image). Descriptions are made by linking the desired objects in a particular way.

quartzQuartzComposer by Apple. Visual authoring system aimed at application developers. Quartz Compositor is part of every OS X distribution. It is hidden in the «Developer Tools». Aa wide variety of node types are present and can be connected to build applications. Nodes range from Text processing (XML, RSS, etc.) to image processing and general purpose operators. Image by Noiseindustries.com

 

shake

Shake by Apple is a node-based image compositing application for post production. The name «Shake» is derived by the node’s behaviour. Connected nodes can easily be detached by shaking them off the established connections visualized by lines. Images can be either inputs or outputs. The direction of the flow is defined by the order of the connections.
 

Ideas, Thoughts, Relevance
Written language generally is «read only», meaning that the medium like a book contains just text or «data». This data or content can only be interpreted by the reader itself. Executable content like a software application on the other hand can be interactive and therefore communicate with reader. The «reader» turns into a «user» or even an «author». In other words, the document can become a tool. This is a fundamental change. Clearly travel literature could profit from node-based representations of information as much as 3d graphics.

Some more Interactive Travel Planners

May 6th, 2009 by axel

Offbeat Guides

Offbeat Guides is very close to our own research. it is actually a travelguide which the user can put together from existing templates. The final product can either be ordered as a pdf or as a bound booklet.

The main interface of Offbeat Guides. Once a destination and travel date are chosen, the site compiles a contents page with several chapters which the user can turn on and off.

The chapter overview interface of Offbeat Guides. Once a destination and travel date are chosen, the site compiles a contents page with several chapters which the user can turn on and off.

The main interface is a simple five-step wizard. First one has to type in name, destination and travel dates and then the site generates a list of articles or chapters relating to the chosen destination. Those chapters contain the usual stuff such as sightseeing, food, history, events, etc… The user turn individual articles on and of via mouse click. There is also the possibility to add custom chapters.

One can imagine how this could develop into an elaborate tool with sophisticated handles for the user to customise his travel guide. At the moment though the result seems rather dissappointing. The texts are all bog standard and the customisation is mainly about eliminating unwanted information. No idea why this is called “offbeat”. There seems to be no information that wouldn’t be found in any other guide, at least not for the destinations that I tried out. This is even more astonishing as the concept behind the information draws from the web and individuals on site:

 

Our content is the most up-to-date because we have an enormous technology base of spiders and crawlers that find the best information out on the internet, and combine it with information from established authors and thousands of locals who are always updating the information about where they live. We also believe strongly in Creative Commons, in which users can share, create and build information that is available for mixing and remixing into unique new applications.

Maybe the problem is that this is still a beta and the network of individuals supporting it yet not big enough. The question is, whether this will ever reach the critical mass to function properly. Another problem is the quality of their semantics. Why the event page for Lucerne comes up with a football match between Oberhausen and Freiburg, played in a stadium a few hundred kilometers away is a conundrum. The listing of the EUCHEM Conference on Stereochemestry amongst the events is similar puzzling. With a price of about 25 dollar one would expect some high quality standard. This is simply not worth the money. However, the basic concept - creative commons material, collaborative authoring, customisation, data mining  -  seems to go into the right direction.

offbeat_guide_02

The Pdf version of the Offbeat Guide

Nileguide

Nileguide is very similar to Tripwolf which was discussed in an earlier post in that it offers a customised tour guide that can be downloaded as a pdf. Similar as with Tripwolf I did not find a way to get it printed as a book which would be a really nice feature. The generation of content also works similar  as in Tripwolf: There is a database which rather fixed content from which the user chooses his items. Or in other words, the whole database makes up a full guide book and the user decides which parts of the guide book he wants. The actual interaction when assembling the guide though is different than in Tripwolf. While the latter allows one to drag and drop arcticles, Nileguide just lets one tick boxes. There is drag-and-drop though when it comes to organising the trip (see image).

 

This is the part of the nileguide interface that lets you organise the trip. Venues, sights and attractions can be added to a specific date through drag and drop. These drag-and-drop items contain preprepared articles about the specific object.

This is the part of the nileguide interface that lets you organise the trip. Venues, sights and attractions can be added to a specific date through drag and drop. These drag-and-drop items contain preprepared articles about the specific object.

The general problem with these kind of tour guides (Nileguide and Tripwolf) is that the information seems rather generic. The local and expert know how seems to flow into the hotel recommendation process but not into the writing of the guide book articles. 

 

 

GetJealous.com

GetJealous.com is actually not a travel planning website but an online travel diary. It provides travellers with webspace to post blog entries, movies, images and also a map with the destinations and a message board for friends to leave notes. This is a very plain and straight forward solution with no real networking aspects. A downside might be the fact that people already post images, movies, etc… on different platforms and might not want to have a different account for their travel blog.         

the main interface of getjelous.com. The different content sections are navigated via tabs on the top.

the main interface of getjealous.com. The different content sections are navigated via tabs on the top.

A Few Examples of Interactive Travel Platforms

April 23rd, 2009 by axel

I think it is also important to look at a few exisiting examples of online travel literature. There is actually quite a lot of stuff out there that does allow the user to interactively put together travel information and even to export it into a pdf. In the following article I will give an overview:

TRIPWOLF

tripwolf's main interface

The main column of the tripwolf travel guide

 
Tripwolf is a social network around travelling. At the core is a guide which gives insider information about destinations but there is also the possibility to post images in a gallery, to book hotel rooms and to write travel blogs. The networking aspect is quite interesting as this is a platform for individual travellers. Therefore people can actually meet fellow travellers online. Once you sign on, Tripwolf actually allocates you what they call a trip guru, who sends you a friendship request and thus supposedly supports you. Not exactly sure but I could imagine that those “gurus” get payed by Tripwolf or maybe just like in other platforms this is all about status. This means that supporting other users somehow hightens a user’s status on the platform - there is actually such a thing as a top trip guru - and that some users simply compete via this ranking.

The scrapbook of the Tripwolf website

The scrapbook of the Tripwolf website

The most interesting thing with regards to our project is probably the so called scrap book in the side bar. The scrap book allows one to drag and drop information about venues from the main middle column and to collect them there. Later those information can be exported into a pdf file and printed out on paper. Thus one can turn the digital information into an analogue leaflet.
However I find this leaflet rather disappointing. In my case I have chosen Vienna as a destination. Thus the first few pages give me a very rough overview over vienna which is more or less a collection of addresses of all kinds of hotspots (culture, sport, nightlife, hotels, etc…). I had manually added the Stefansdom as one of the attractions I wanted to visit which shows on the guide as a single page with a few images and a few lines of text.
Besides the rather meak content the process of putting together the trip via the scrapbook is rather clumsy I find. I would prefer a layout preview which shows me all the content and lets me add and delete information.
As it is I would  rather buy myself a proper guidebook than using this as an analogue tool for getting around my destination.

 

An excerpt from the pdf that can be exported via Tripwolf's scrapbook

An excerpt from the pdf that can be exported via Tripwolf's scrapbook

 

GOPLANIT

Whilst TripWolf concentrates on aspects of social networking, GoPlanit’s focus is more on the  integration of various Web2.0 applications and they do this quite cleverly: The planning of a trip in this case is around itinerarys and accordingly one starts with a calendar overview. One has the choice to either add activities individually to this calendar or to go for an instant predefined itinerary (as this is a beta this can currently only be done with a few destinations mainly in the US). However, any kind of items can be deleted, edited or added to and from the itinerary.

An instant itinerary of a trip to New York generated by the GoPlannit website. Items can be added, edited and deleted.

An instant itinerary of a trip to New York generated by the GoPlannit website. Items can be added, edited and deleted.

There is also a very smart mash-up with Google Calendars mapping all events, hotels, venues etc… of the itinerary onto the map of the City/area that one intends to visit. But what I think could be the killer application is the iCal integration of the itinerary. This means that via iCal the whole trip schedule could be accessed via iPhone or any other iCal enabled smartphone. This means that there is hardly a need to print out any information.

Obviously the platform also contains a journal function. What is currently missing from this seems to be the possibility of adding photos. However, this is a really clever tool and one to watch.

goplannit_02

A mash-up that maps all items in the itinerary to a Google map.

more reviews to follow…

bookglutton: virtual reading groups

March 27th, 2009 by axel

 

Bookglutton is an online platform where individuals or whole groups can upload texts which can be read and annotated collaboratively. Thus it enables virtual reading groups.

How this works:

The main interface of bookglutton is split into three columns. The middle column contains the text. In the right column annotations and comments can be posted, linked to specific text paragraphs. These post can be responded to and can turn into whole discussion threads. The left column is more like a chatroom. 

All these posts can be either made public or kept in one’s reading group.
The books/texts can be either uploaded from one’s desktop (provided one got them in a digital format) or they can be imported from any URL such as for example the Gutenberg archive

 

The main interface of bookglutton. In the middle the respective text. In the right column one can leave comments and replies on those comments. The left column offers a more general dicussion or chat area.

The main interface of bookglutton. In the middle the respective text. In the right column one can leave comments and replies on those comments. The left column offers a more general dicussion or chat area.

 

 

Relevance

This is a good example of how a text and several metatexts are layered on top of eachother. Design-wise it is interesting to look at how these texts are linked and combined in the layout. One example: The little “*1” on the right side of the middle column indicates, that this text has an added comment. Clicking on the relating paragraph reveals the comments.

Another aspect we should consider is the idea of collaborative commenting. Currently Texplora is proposed as a flexible text but with single authorship. But maybe an element of collaborative authorship should be considered.

Sophie - rich media application

March 27th, 2009 by axel

 

Ich werde meine Berichte über Anwendungen und Projekte aus dem Bereich digitales Schreiben in der Form von Rezensionen abliefern. Ich möchte diese Tools analysieren und bewerten, damit wir verstehen lernen, worum es beim digitalen Text eigentlich geht; was wir brauchen, und was nicht. Dazu ist eine Diskussion notwendig, die ich hiermit initieren möchte. Ich schreibe diese Texte auf Englisch, da ich zum einen hoffe, dass wir auch zum Teil auf Englisch publizieren, zum anderen wir die Diskussion durch das Blog eventuell auch über die Grenzen des deutschsprachigen Raums hinaus führen können. 

———————–

Sophie:

“Sophie is software for writing and reading rich media documents in a networked environment.”

How it works:

Sophie is a project that was for some time spearheaded by the Future of the book, a research group in New York and London.As the name indicates, this research looks at the future of the book in the digital age. Accordingly the software Sophie is a kind of multimedia book (rich media application) in which one can integrate all sorts of text-, image and soundbased information. But other than for example in Flash, which is a comparable mutlimedia environemnt, the layout process is very simple. Unlike Flash it is not organised around timelines but on the basis of pages.  It is a bit like Adobe inDesign with added multimedia functionality and some collaborative functions.

 

the editor interface of Sophie

the editor interface of Sophie

 

Relevance

This project leaves me absolutely baffled.  There have been many similar attempts before, none of them with big success. The earliest one I remember was more than 10 years ago when Quark tried to develop a kind of mulitmedia version of its layout software Quark Xpress. One could rightly argue that sometimes the time is just not ripe for specific developments. However in the case of Sophie there are some fundamental problems which will most likely  make this vanish in the dustbin of software developments very quickly: First of all there is the Sophie editor itself which is around 43 MB to download. That might be okay as it is open source and free, but it seems to be an odd concept to have to download such a huge file in a time when particularly publishing solutions are more and more outsourced to the Web. Even worse though is the fact that one has to download the Sophie reader in order to read any books, which also is about 40 MB. Who on earth in the time of YouTube and Flash will download an extra 40 MB reader? Why not as a first step combine editor and reader in one file as they have almost the same size anyway. But not enough, one also has to download those multimedia ebooks that are developed with Sophie in order to read them. So far, if I got that right, Sophie files can only be accessed offline. 

In this context the idea of collaboration turns into a farce. It basically means, that one has to download a book, annotate it and then upload it again (at least this is what I understand). Who will undergo these sorts of efforts in a time where people are constantly collaborating online without any  effort?

As mentioned before, Sophie was developed with the future of the book in mind. And there lies the problem. Sophie tries  to remediate the book in the confines of the age of print, in which books were individual, isolated objects. But the book or lets say the text in the context of digital media cannot be thought without networking and collaboration. Digital texts have increasingly developed their own standards. Despite the fact that Microsoft Word — an offline solution — is still the most used text editor, digital text publication increasingly moves towards the following standards:

  • online reading
  • online annotation and commentry
  • use of existing software standards (preferably those relating to standard browsers)
  • database driven
  • clear separation of content and layout 
  • aggregation: texts should be accessible in the form of feeds 

Sophie defies almost all of those standards and therefore it seems totally anachronistic. I do understand that the idea is to develop a new form of multimedia-text and that the encapsulation into the Sophie format it supposed to somehow save the integrity of the document as a kind of artwork. But that is the point: the idea of authorship and singular, disconnected pieces of art are not at the centre of digital media as it were with the age of print.  The question is, who will download these Sophie files — after downloading the 40 MB reader? It seems a bit like the concept of the CD-Rom that was so successful for a few years in the mid of the 199os when people were swamped with stand-alone mulitmedia files. Every important music CD-release for example had to contain some kind of interactive multimedia file (some of the most elaborative examples being the CDs by Peter Gabriel - Eve and Explora). This genre has almost totally disappeared. People who want to emerge in complex multimedia environments go for a computer game and those who want multimedia information or distraction visit the respective Internet platforms. The Internet is a much more sophisticated environment for texts than such a stand-alone application and  I cannot see Sophie to be of any big relevance. Nevertheless, with regards to this research project, it might be worth to look at how editing and annotation processes are designed. 

By the way, The book as it is I think,  will most likely not dissapear. It will stay with us for many years as it fulfils very specific needs and expectations. However, the requirements for texts in the digital domain are different than than in print and cannot be sufficed by simply remediating the analogue book the way that Sophie does it. 

 

Artikel-Kategorien wurden definiert

March 11th, 2009 by admin

Liebe Texplorians, Lukas und Simon haben die folgenden Kategorien provisorisch definiert:

- Beispiele Reiseliteratur
- Innovative Schreibprozesse
- Nutzungsszenarien
- Orte oder Regionen
- Theorie
        - Philosophie
        - Sprache
        - Gestaltung
        - Interaktion
- Tools
- Protokoll 

Wie hoffen, diese grob definierten Kategorien dienen euch als Ausgangslage. Fühlt euch frei, die Kategorien / Subkategorien euren Bedürfnissen anzupassen. Wie werden die Kategorien und mögliche Tags bei unserem nächsten Treffen besprechen.
Lukas und Simon

PS: Diesen Post haben wir allen Kategorien zugeordnet, damit sie unter “Categories” sichtbar sind.